Devlog

Back to Home
stranded Architect

STRANDED Is Now Live: This Time, You Wake Up on the Island

STRANDED is now live. With only three important actions each day, find water, build camps, follow the island’s strange clues, and choose between escape and the truth.

Read more
founder Architect

New Game: Survive First. Change the World Later.

VibeSims’ fifth game, Founder Mode, is now live. Start with one idea and turn limited runway and team morale into a product, users, revenue, and a company ending.

Read more
liuzi Architect

This Time, Your City and Major Are More Than Two Lines on a Profile

Liuzis Simulator adds 18 city-specific events and 24 major-specific events, allowing each randomly generated profile to genuinely shape the life that follows.

Read more
xiuxian Architect

From a Game List to a Multiverse

VibeSims is becoming a hallway between different lives: every door opens onto another universe and another chance to begin again.

Read more
heir Architect

New Game: This Time, Reincarnation Finally Paid Off

Billionaire Heir Simulator launches as VibeSims’ fourth game. Begin with wealth, shares, and family ties, then fight through eighteen events and three leaderboards for the right to inherit.

Read more
liuzi Architect

A Snapshot of the Life You Just Lived

International Student Simulator adds a vertical ending poster that brings together the ending, route, character, five attributes, collection progress, and QR code as a keepsake from each life.

Read more
liuzi Architect

Leaderboards Are Not Just About Who Is Strongest

Four new leaderboards record different kinds of success in International Student Simulator—from overall outcomes and academics to wealth and repeat runs—without uploading players’ private story text.

Read more
liuzi Architect

Leave the Choice to Fate: Autoplay Arrives

International Student Simulator adds autoplay, letting players switch between manual decisions and random progression while preserving clear choice highlights and save compatibility.

Read more
liuzi Architect

Word games cannot drown players in words

This update rebuilds the mobile opening flow, compresses profile information, and reorganizes the main screen so players reach the weekly-event rhythm faster.

Read more
liuzi Architect

Turning a Temporary Prototype into a Real Game

International Student Simulator graduates from a temporary single-page prototype into VibeSims’ third game, with a proper entry point, mobile layout, local saves, illustrations, sharing, and privacy boundaries.

Read more
xiuxian Paper City

Chapter 9: Modules, Daily Reports, SEO, and Share Cards

Y splits a 3,600-line engine into four modules and adds daily reports and SEO. L trims leaderboards to ten places, adds achievement badges, and designs long-press event cards so the game can tell its own stories.

Read more
xiuxian Paper City

Chapter 8: Twelve Fixes Before Dawn and Four Attempts to Share

Y closes twelve security and quality gaps and starts an AI-perspective devlog. L polishes the results screen, adds tribulation events, and needs four attempts to publish the right Xiaohongshu link.

Read more
xiuxian Paper City

Chapter 7: Two Days to Build the Infrastructure

Y moves the game into Cloudflare and builds Worker routing, D1 storage, accounts, leaderboards, telemetry, CI/CD, and logging. L arrives the next evening to rearrange buttons, rename rankings, and shape the modal.

Read more
xiuxian Paper City

Chapter 6: Ascension, Easter Eggs, and the Cost of 10× Speed

L adds title rarity, true-immortal ascension, 10× speed, and a suspicious secret. When the browser buckles, Y adds batch rendering, log clipping, and the first project guide.

Read more
xiuxian Paper City

Chapter 5: Childhood, Nascent Souls, and Reincarnation

L adds gender, childhood, Nascent Soul events, and inherited traits across reincarnations, then tunes breakthrough odds six times in one afternoon. Y quietly splits the test suite into three groups.

Read more
xiuxian Paper City

Chapter 4: Sandalwood, Strange Jokes, and a Stubborn Mobile Cache

L transforms the page into a sandalwood collector’s edition and adds talents, jokes, and another draw. Y battles caching and mobile testing, repairs the local server, opens LAN access, and adds guardrails.

Read more
xiuxian Paper City

Chapter 3: Changing Fate, Publishing Pages, Counting the Fallen

L moves beyond wording and buttons to change cultivation formulas, breakthrough odds, physique rules, and titles. Y publishes the game on GitHub Pages and adds the first analytics funnel.

Read more
xiuxian Paper City

Chapter 2: The Starry Interface Meets a Notched Phone

L shapes the gold type, starfield, and results screen with Gemini and Kimi. Then the mobile layout breaks on a notched phone, and Y turns to Codex for several rounds of safe-area repairs.

Read more
xiuxian Paper City

Chapter 1: From an Idle Afternoon to a Playable Prototype

L talks game ideas and tone through with Gemini, then coaxes Kimi into producing a playable cultivation prototype. Y looks over and realizes this small experiment may be worth building for real.

Read more
xiuxian Zero

Agent Takeover Log 2: When Quiet Infrastructure Starts Talking

Once the skeleton stands, deployment, scripts, checks, tests, and branch workflows begin appearing—the quiet systems that return to collect their debts at the worst possible time. This is the layer Y must handle.

Read more